A cross-platform GUI library for Rust, inspired by Elm
  • Rust 99.2%
  • WGSL 0.8%
Find a file
Héctor d7f5627a75
Merge pull request #3292 from f-o-o-g-s/fix/image-prepare-continue
Fix early return in image `State::prepare` skipping layer finalization
2026-06-14 14:51:44 +08:00
.cargo Fix new clippy lints 2024-12-02 19:56:27 +01:00
.github Freeze nightly version in document workflow 2026-02-23 21:34:36 +01:00
beacon Rename palette::Extended to Palette 2026-03-11 21:02:57 +01:00
benches Update wgpu to 29 2026-04-28 20:09:36 +09:00
core Add interpolate method for Animation<f32> 2026-06-07 20:25:19 +08:00
debug Rename palette::Extended to Palette 2026-03-11 21:02:57 +01:00
devtools Rename palette::Extended to Palette 2026-03-11 21:02:57 +01:00
docs Rename iced_sentinel to iced_beacon and refactor its API 2024-05-10 20:08:09 +02:00
examples Add interpolate method for Animation<f32> 2026-06-07 20:25:19 +08:00
futures implement time::repeat for smol 2026-02-12 15:07:45 +01:00
graphics Fix f64 fallback to f32 warning of beta toolchain 2026-06-01 13:57:11 +08:00
highlighter Remove max_width limit for rustfmt 2025-12-11 05:45:39 +01:00
program Remove max_width limit for rustfmt 2025-12-11 05:45:39 +01:00
renderer Fix f64 fallback to f32 warning of beta toolchain 2026-06-01 13:57:11 +08:00
runtime Add invalidate_layout_with to Shell 2026-06-04 12:16:38 +08:00
selector Remove max_width limit for rustfmt 2025-12-11 05:45:39 +01:00
src Make widget::image available with image-without-codecs 2026-05-26 10:54:31 +08:00
test Add state method to Emulator in iced_test 2026-06-03 18:52:38 +08:00
tester Call Widget::diff consistently and remove children method 2026-06-03 12:43:29 +08:00
tiny_skia Fix f64 fallback to f32 warning of beta toolchain 2026-06-01 13:57:11 +08:00
wgpu Merge pull request #3292 from f-o-o-g-s/fix/image-prepare-continue 2026-06-14 14:51:44 +08:00
widget Avoid into calls in responsive widget closures 2026-06-04 19:50:53 +08:00
winit Fix unused proxy variable in Wasm 2026-05-23 20:37:29 +08:00
.gitignore Track Cargo.lock for reproducible builds and tests 2024-12-17 03:09:52 +01:00
Cargo.lock chore: bump glam to 0.33 2026-06-12 19:22:32 -04:00
Cargo.toml chore: bump glam to 0.33 2026-06-12 19:22:32 -04:00
CHANGELOG.md Schedule 0.14 release date 2025-12-07 20:02:39 +01:00
clippy.toml Increase threshold of enum-variant-names lint 2023-09-07 07:50:59 +02:00
CONTRIBUTING.md Replace Discourse with Zulip 2026-02-11 20:30:07 +01:00
Cross.toml Rely on GHCR instead of Docker Hub in Cross.toml 2022-01-26 21:22:54 +07:00
DEPENDENCIES.md clean up devShell templates 2025-11-21 02:30:38 +01:00
LICENSE Add LICENSE 2019-08-01 15:43:19 +02:00
README.md Fix missing lifetime in README 2026-03-11 19:09:06 +01:00
ROADMAP.md Remove broken links to ECOSYSTEM.md 2024-09-21 21:20:20 +02:00

Iced

Documentation Crates.io License Downloads Test Status Zulip Chat Discord Server

A cross-platform GUI library for Rust focused on simplicity and type-safety. Inspired by Elm.

Features

Iced is currently experimental software. Take a look at the roadmap and check out the issues.

Overview

Inspired by The Elm Architecture, Iced expects you to split user interfaces into four different concepts:

  • State — the state of your application
  • Messages — user interactions or meaningful events that you care about
  • View logic — a way to display your state as widgets that may produce messages on user interaction
  • Update logic — a way to react to messages and update your state

We can build something to see how this works! Let's say we want a simple counter that can be incremented and decremented using two buttons.

We start by modelling the state of our application:

#[derive(Default)]
struct Counter {
    value: i32,
}

Next, we need to define the possible user interactions of our counter: the button presses. These interactions are our messages:

#[derive(Debug, Clone, Copy)]
pub enum Message {
    Increment,
    Decrement,
}

Now, let's show the actual counter by putting it all together in our view logic:

use iced::widget::{button, column, text, Column};

impl Counter {
    pub fn view(&self) -> Column<'_, Message> {
        // We use a column: a simple vertical layout
        column![
            // The increment button. We tell it to produce an
            // `Increment` message when pressed
            button("+").on_press(Message::Increment),

            // We show the value of the counter here
            text(self.value).size(50),

            // The decrement button. We tell it to produce a
            // `Decrement` message when pressed
            button("-").on_press(Message::Decrement),
        ]
    }
}

Finally, we need to be able to react to any produced messages and change our state accordingly in our update logic:

impl Counter {
    // ...

    pub fn update(&mut self, message: Message) {
        match message {
            Message::Increment => {
                self.value += 1;
            }
            Message::Decrement => {
                self.value -= 1;
            }
        }
    }
}

And that's everything! We just wrote a whole user interface. Let's run it:

fn main() -> iced::Result {
    iced::run(Counter::update, Counter::view)
}

Iced will automatically:

  1. Take the result of our view logic and layout its widgets.
  2. Process events from our system and produce messages for our update logic.
  3. Draw the resulting user interface.

Read the book, the documentation, and the examples to learn more!

Implementation details

Iced was originally born as an attempt at bringing the simplicity of Elm and The Elm Architecture into Coffee, a 2D game library I am working on.

The core of the library was implemented during May 2019 in this pull request. The first alpha version was eventually released as a renderer-agnostic GUI library. The library did not provide a renderer and implemented the current tour example on top of ggez, a game library.

Since then, the focus has shifted towards providing a batteries-included, end-user-oriented GUI library, while keeping the ecosystem modular.

Contributing / Feedback

If you want to contribute, please read our contributing guidelines for more details.

Feedback is also welcome! You can create a new topic in our Zulip forum or come chat to our Discord server.

Sponsors

The development of Iced is sponsored by the Cryptowatch team at Kraken.com